Posted May 22nd 2012 by J. Edison Thomas.
Posted June 2nd 2012 by J. Edison Thomas.
This week, we talked about exciting, life-affirming news of "real life zombies" in Miami and elsewhere, something about 38 studios, Indie Game: The Movie, Double Fine's new game, Amazon Instant on Xbox 360, and we have a Very Serious Discussion about DC and Marvel comics putting more focus on gay characters, and bitchmothers who have a problem with that.
We were drunk when we recorded this; forgive us if it goes astray.
Posted May 15th 2012 by J. Edison Thomas.
Man, corporations just can't stop pissing us off. You've got Sony's flagrant Trials clone and Zynga's boneheaded attempt to control the social-gaming market by buying or copying anything that's popular at the moment. Thankfully, heroes like Mojang's Markus Persson hold the line, calling out EA for publishing an "indie bundle." The guys try out Mojang's Minecraft: Xbox 360 Version and revel in the indie wonderment and good-cheer to fellow gamers. Until... something horrible happens.
Posted January 16th 2012 by J. Edison Thomas.
Long before I technically completed my tenure of childhood, I began to regret that I would not get to play enough Duck, Duck, Goose before I was too old to do so. Grown-ups never trotted out the old game too often, and most of it is spent waiting for your turn—when it doesn't come, the feeling of lack carries over until the next chance to play. Around eight or nine, I realized that it was possible I had already played my last round, and that next chance would never arrive. It remains one of the principal regrets of my life.
Duck, Duck, Goose isn't unique in this case; the myriad of childhood activities that I could see marked for death upon advancing teenagehood caused me more stress than I like to imagine children face regarding the evanescence of time. Years before the imagined expiration date I had assigned them, activities like watching cartoons, playing with G.I. Joes, and climbing trees became what I can only term Childhood Guilty Pleasures. Like Nineteen Eighty-Four's Winston Smith and his doomed covert meetings with Julia, I could not fully enjoy myself because of the inevitable, advancing wall of childhood oblivion.
To some degree, I empathize with LARPers who fail or refuse to make the choice to leave childhood behind, and I am thankful that my generation has laid somewhat of a bulwark against total Adultivity. I still watch cartoons, I don't hesitate to hop on the swings at a playground, and I play more videogames than my own children. Occasionally, I stumble upon one that plays to the sensibilities of those Childhood Guilty Pleasures. Adam Spragg's Hidden in Plain Sight is just such a game.
Posted November 23rd 2011 by J. Edison Thomas.
The local multiplayer videogame is a wheezing, dying beast. The global online gamesphere has freed players from the cramped, fractured splitscreen of yesteryear, and for entire genres, there is no going back. There have been resurgences, of course, centered around the Fresh New Thing of the day. The advent of the Wii had families flailing and laughing together for the first time with a videogame console, and the rhythm game craze reinvented the college party for a few years of the late twenty-aughts. But rhythm- and motion-based party games have consistently released to diminishing returns after their respective peaks. Eventually, the Fresh New Thing isn't so fresh, or new, and these spikes settle down. Try as they might, with each new Mario Party release it becomes less and less likely that Nintendo will be able to recapture the magic that they bottled nearly two generations ago. So games return to their shelves, and gamers return to single-player or online games until the next big thing brings them back together.
After industry giants beat the motion and rhythm genres into the ground like so many dead horses, it may be apropos that the latest Fresh New Thing was born from the indie gaming scene. This is, after all, where creativity is still the dominant currency, as opposed to, well, the actual currency that fuels the corporate videogame machine. A clever idea with straightforward controls and presentation is the best that indie developers can hope for, and that perfectly describes DoubleDutch Games' Speedrunner HD.
Posted July 6th 2011 by Brandon Schmidt.
If you didn't get around to reading the inaugural edition of this feature, have no fear. I'm back with a couple more indie games to whet your appetite for experiences outside the mainstream. The theme of this edition is familiarity. Our first title is from the makers of another of my favorite indie titles in the Xbox Live Indie Marketplace The second was created by one of our own forum members for the iOS platform.
Time for a big ol' news dump of any items from early April that caught the boys' attention. Games...
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Time has not been kind to the shoot-em-up genre. The decline of arcades worldwide combined with a...
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With the slew of cookie-cutter zombie shooters out there, it's hard to tell which undead invasion...
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We've all known since the end of The Dark Knight that the Batman story, at least Christopher Nolan...
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There are times when a fictional universe in another medium can open up a whole realm of possibili...
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While I missed the boat on the original Phantasy Star Online for Dreamcast when it released over a...
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This past weekend the Tom Clancy's Ghost Recon: Future Soldier multiplayer beta went live. More th...
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