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What GTA Can Learn From Saints Row

Posted January 18th 2012 by Anthony DiPalma.

Years ago you could have said that Saints Row was just a slightly wackier version of the Grand Theft Auto series that has revolutionized open world gaming, and you wouldn't be far off the mark. As someone who has put in hundreds of hours playing every GTA game, I can see why, despite commercial success, many fans were turned off by GTA IV, the latest entry in the series. For the longest time GTA fans were looking to sate their appetite for an open world game that focused more on having fun than having a somewhat deep narrative. In fact, you could say that the student has become the master, as Saints Row: The Third shines brighter than GTA IV in just about every way. Over time, the GTA series has put on a suit and tie, but Saints Row is lighting a bag of dog shit on fire and leaving it on your front steps.

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Tags: Rockstar, IV, GTA, 3, Saints Row

Posted in: Gaming, Features

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Rockstar Announces "The Ballad Of Gay Tony"

Posted May 26th 2009 by Derrick Lutz.

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Tags: GTA, Gay Tony, Xbox 360

Posted in: Gaming, News

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The Lost and Damned Releases Tomorrow

Posted February 16th 2009 by Derrick Lutz.

The Lost and Damned, the first of two Xbox 360 exclusive DLC episodes for Grand Theft Auto IV, comes out tomorrow on Xbox Live. The meat of the add-on will be the new chunk of story where you'll play Johnny, a member of The Lost Motorcycle Club.

In addition to that, the game will feature new motorcycles (naturally) with improved handling, new music and radio shows, new episodes of Republican Space Rangers, new weapons, and new multiplayer modes. All for 1600 Microsoft points... or 20 dollars here in the real world. You will need the original GTAIV disc to play the DLC.

Check out the most recent trailer for the game after the break.

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Tags: Xbox 360, The Lost and Damned, GTA

Posted in: News, Gaming

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BBFC Rates Grand Theft Auto: Chinatown Wars

Posted January 9th 2009 by kino.

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Tags: DS, Nintendo, Chinatown Wars, GTA

Posted in: News, Gaming

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Jack Thompson Reaching Beyond His Grasp Yet Again

Posted January 4th 2009.

Jack Thompson

Jack Thompson, the infamous lawyer that attacked video games on nearly all fronts, is making the first steps to reverse a previous ruling made by the Florida Supreme Court that disbarred him for life. Last month, he filed the paperwork to the United States Supreme Court and hopes to practice law and speak out against the Bill of Rights once again.

From GamePolitics.org:

Jack Thompson is hoping that the United States Supreme Court will consider his ap

peal of the Florida Supreme Court ruling that disbarred him for life.

In mid-December the anti-game attorney requested from the U.S. Supreme Court an extension of a Christmas Eve deadline in which to file what is known as a petition for a writ of certiorari.

Supreme Court Justice Clarence Thomas has granted Thompson's request,

meaning that the embattled anti-game violence advocate will have until February 18th to petition for cert with the Supreme Court.

While the extension is a positive development for Thompson, he nonetheless faces an uphill struggle. According to its website, the Supreme Court receives petitions to consider about 10,000 cases per year. Only about 100 of those will be granted a hearing.

Considering that his previous courtroom rantings have been against the First Amendment and a good portion of what America stands for, this will probably go nowhere, and he will remain disbarred. If this ever goes beyond the bureaucratic trash can, something is definitely wrong with the judicial system.

Tags: GTA, Politics

Posted in: News, Gaming

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Big Names Look Back at ‘08

Posted January 1st 2009 by Derrick Lutz.

BBC News takes a look back at gaming in 2008 by asking some of the biggest names in the industry for their thoughts. Oh and for some reason they also asked "professional games player" Fatal1ty for his input.

Peter Molyneux is up first, and he makes this puzzling comment about game difficulty:


GTA IV was a real moment for the industry. Rockstar nailed how you characterise a game and their engine and cut sequences are state of the art. However, only a few people actually saw all the cut sequences because the game was so tough to play. Are we making games too difficult? That's a question the industry has been asking itself of late.

Too difficult? For who? I was under the impression that games had gotten laughably easy in the last few years. Maybe Grandma still can't figure out these new-fangled video game machines but I think that's more because she doesn't care than it being beyond her ability. GTA IV is not a difficult game, perhaps somewhat frustrating with the lack of mid-mission checkpoints, but I doubt that the difficulty would stop anyone who was into the game from completing it.

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Tags: Will Wright, Peter Molyneux, GTA

Posted in: News, Gaming

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