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Posted August 31st 2010 by Will Davey.

Here we are again. It's certainly a more exciting month this time around, with big names like Halo, Kingdom Hearts and Dead Rising all hitting store shelves in the next few weeks. Sony's PlayStation Move is also being released, so if you simply can't get enough motion control from your Wii, Sony is here to help. Bring on the leest!
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Posted in: Gaming, Features
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Posted August 13th 2010 by Jordan Mammo.

When most videogame enthusiasts hear about Natsume, they think one thing: Harvest Moon. The farming franchise is certainly one of the company's biggest titles, but over the years they have also published the successful Reel Fishing series and even quirkier fare such as Chulip for the Playstation 2, a game about boosting your reputation as a good kisser before landing the girl of your dreams, and the photography game Afrika for the Playstation 3.
These days, though, it seems like every week or two another videogame company is hit by layoffs. All it takes is one poorly-received game to disrupt the entire operation. So what helps keep smaller publishers like Natsume churning? Nerd Mentality had the opportunity to sit down with Graham Markay, Natsume's Vice President of Operations, to discuss how the company has dealt with the changing economic times and their upcoming line-up of games, which includes a re-imagining of Lufia II and their new IP Gabrielle's Ghostly Groove.
We also discuss Harvest Moon and the rise of Farmville, the Nintendo 3DS and Playstation Move/Microsoft Kinect, and we find out if Harvest Moon 64 is ever going to hit the Wii's Virtual Console.
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Posted in: News, Gaming, Features
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Posted August 11th 2010 by Jordan Mammo.

Over at Kotaku, contributing editor Luke Plunkett decries the fact that Patrick Liu from the developer DICE, when questioned about playing as an American-killing Taliban soldier in Medal of Honor's multiplayer, chose to answer with, "in the end, it's a game, so we're not pushing or provoking too hard." This, Plunkett says, could have been the time that a developer stood up and made a statement. This could have been a time to do something "beyond the crass, juvenile inclusion of things like ultra-violence ... something that took balls."
But really, regardless of how bold or not Liu chose to be in his answer, we as videogame players are faced with other pressing questions. Example: for a product that does allow players to don the role of Taliban members, could it be any less ballsy?
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Tags: Medal of Honor
Posted in: News, Gaming, Features, Entertainment
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Posted July 31st 2010 by Will Davey.

I can't believe it's August already, but with all of this bright sunshine (for me anyway) comes a new group of games. Granted the amount of games is quite small, maybe even the smallest since starting this feature, but the summer drought can't be helped. Take a look at the list and see if your wallet's going to come out of your pocket this month.
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Posted in: Features, Gaming
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Posted July 19th 2010 by Jordan Mammo.

Many in the videogame industry often speak as if it's starved for creativity, so it was quite a shock when director Shinji Mikami said that he was given too much freedom when developing God Hand for the Playstation 2. Even more concerning was hearing this comment as he revealed a new title involving what seemed like dime-a-dozen space marines, blaring guns, and cover-based gameplay. For fans of Mikami's quirkier projects, one look at Vanquish may have been enough to make them cry. Was this another sign of a developer losing some freedom?
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Tags: Vanquish, E3 2010, Playstation 3
Posted in: Gaming, Features
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Posted July 5th 2010 by Jacob Barnes.

It's no secret that Sonic games haven't been so hot the last couple of years. Either that or we're still expecting too much out of the little blue hedgehog. Sure, the handheld Sonic games like the Sonic Advance and Sonic Rush series were enjoyable but the console games haven't lived up to their expectations recently. For Sonic Colors, I went in with a neutral state of mind and no prior knowledge of the game. Producer Takashi Iizuka showed us a portion of the Wii version.
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Tags: Nintendo-Wii, Sonic Colors
Posted in: Gaming, Features
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Posted July 2nd 2010 by Jacob Barnes.

While thousands of E3 attendees were scrambling to play the latest games they missed during the final hours of the show, I was up in Sega's meeting room chatting with some High Voltage Software employees. There's something I like about this little company. I think they have really solidified themselves as the voice of the few Wii owners who, like me, want some more exclusives that Nintendo can't always deliver. And they seem like they genuinely care about the feedback they receive and what needs to be improved for their future games. Conduit 2 seems to be the best example of this improvement. Josh Olsen, producer of the afforementioned sequel -- and soccer enthusiast -- gave me a look at a portion of the single-player campaign.
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Tags: Conduit 2, High Voltage Software, Nintendo-Wii
Posted in: Gaming, Features
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Posted July 1st 2010 by Jared Thomas.
A party of four low-level PODCASTERS begins an adventure at the entrance to a sinister-looking series of tubes known as the INTER-WEB. They enter, cautiously. Immediately, they are set upon by a small swarm of LISTENERS! The party leader casts a LEVEL 1 POD.
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Tags: podcast, itunes
Posted in: Gaming, Features
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