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FEATURE - Five Ways to Make A Great RPG

Posted May 22nd 2012 by Anthony DiPalma.

Even casual gamers know the impact that role-playing games have had on their favorite genres for years. Whether you're deciding to wield a sword or spell against a dragon in Skyrim or contemplating which sidearm you want to equip in Call of Duty, the fact is that players take on the role of a virtual entity; a carefully crafted identification of themselves and the decisions these characters make are based on the players' instincts. Lately, the industry has been seeing a growing trend in Sandbox RPGs, which are a sub-genre of traditional role-playing games that can be generally more user friendly. With the release of Capcom's Dragon's Dogma and the flood of medieval-fantasy games drowning the market in a sea of dwarves and magical wizards, it's hard to know what actually qualifies as a good RPG. Luckily, we're here to help with a short list of features that separate the amazing from the mediocre.

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Tags: player choice, farts, dark souls, fable, Skyrim, RPG

Posted in: Gaming, Features

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