With GDC wrapping up, the podcast crew discuss the biggest stories that caught their interest, including Assassin's Creed 3, SimCity's return with Maxis, Minecraft for 360, Grasshopper Manufacture's Lollipop Chainsaw, the Xbox Spring Showcase, Peter Molyneux's new independent studio, rumors of Capcom selling Street Fighter x Tekken combos for DLC, Nintendo's rejection of Edmund McMillen's The Binding of Isaac, and the Apple press conference's reveal of the new iPad.
It's no secret that the launch selection for Nintendo's 3DS leaves something to be desired. Hell, some of the most anticpated titles for later this year are just fancy ports from older consoles. If you're interested in something really unique, though, look no further than Capcom's Nazo Waku Yakata.
Fans of fighting games are about as nostalgic as gamers come, and not without warrant. Great fighting games tend to have long lifespans; just look at your friends that still play Super Smash Brothers Melee. In 2000, Marvel vs. Capcom 2 came out in arcades and became a fighting game watermark for the next decade. MVC2 has kept its fans happy by not only having one of the best rosters of all time, but by implementing a tight fighting system that has held up tremendously over time. If MVC2 wasn't so good, do you think people could honestly try and charge upwards of $400 for still wrapped copies of it on Amazon? With Marvel vs. Capcom 3, Capcom has recaptured everything that made MVC2 great, and added all the polish you'd expect from this generation of consoles. Sadly, MVC3 overall isn't as deep as it could've been considering Capcom's recent success with Tatsunoko vs. Capcom and Street Fighter IV, but don't worry kids, this game is fantastic.
Capcom's always had a pretty strong showing at E3. This year, their titles include Marvel Vs. Capcom 3: Fate of Two Worlds, Dead Rising 2, Bionic Commando: Rearmed 2, and more. Check out the press release below for a full list and descriptions of their offerings.
Although I used to consider myself a big fan of the Blue Bomber, there was a point somewhere after Mega Man X4 where I thought I just couldn't take it anymore. I was tired of the same formulaic sidescrolling/shooting/text-reading fare that had come to define the franchise. To my delight in 1997, Capcom released Mega Man Legends, a 3D adventure that was enjoyable, if not graphically disappointing. Regardless of how blocky everything looked, by tossing our hero into a 3D world with role-playing elements, the developers had at least made an attempt to breathe some life into the franchise. Yet it wasn't until Mega Man Battle Network for the GBA in 2001 that our young hero really turned a corner.
Featuring plenty of gore, a variety of objects used as weapons, and creative ways to kill dudes. All packed in a ESPN SportsCenter style format with appropriately obnoxious actors. Trailer embedded after the break.
After a leaked video left players speculating earlier this week, Capcom has now officially announced development on Dead Rising 2, due to release on Xbox360, Playstation 3 and PC. Produced by Keiji Inafune and developed by Vancouver house Blue Castle, this sequel to the highly acclaimed Xbox 360 Zombie brawler seems to feature a new character, and takes place in Fortune City, apparently the videogame equivalent of Las Vegas. Expect destroying lots of zombie cops, zombie construction workers, and zombie casino escort ladies. No release date was given, we'll keep you updated when Capcom announces one, I promise.