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NerdTuesday, April 10th 2007.

Advance

Like the Groundhog Phil.

Posts: 28,937

Join Date: May 2002

Location: Washington, D.C.

Halo 3 Beta starts May 16, 8:00 AM ET.
http://www.bungie.net/News/content.aspx?type=topnews&link=MPBetaAndVidocRelease

The Halo 3 Multiplayer Beta will go live on May 16th at 12:00 AM PDT and run through June 6 th at 11:59 PM PDT. That means that folks who purchased specially marked copies of Crackdown, or won a spot in the Beta through the "Rule of Three" or other regional promotions, will be able to log into their Xbox Live Gold accounts, download and play the Halo 3 Multiplayer Beta and enjoy an early peek at the multiplayer aspect of the game.

If you've been sitting on the fence, and are interested, you can still enter the Beta by picking up a specially marked copy of Crackdown, which would ordinarily be a chore, but thankfully Crackdown is an awesome action game which might ironically distract you from the Beta I'm pimping here. Bungie is also giving out a few Friends and Family spots to valued community members, but those are few and far between, so it's safer to assume you're not getting in that way.

Now, I will say this again and again – the game you're going to play one month from now, is Beta software – and while it will look somewhat close to the final game, it IS Beta – and will contain quirks, a couple of roughedges and all that jazz. But we're pretty confident you'll find it a dynamic and exciting taste of what's to come in Fall.

The Beta itself consists of three maps – Valhalla, High Ground and Snowbound – graphically improved since our first MP screenshots – and all three will be playable in Matchmaking only (that is after all, what we're Beta testing here). All three maps are suitable for a wide variety of gameplay types, and you will have the chance to try all manner of game types, familiar and new.

There are a number of new features you'll get to test out – including a new grenade type, a completely different class of weapon and some of the enhanced online functionality we plan to bring to the game – but it should be noted, a lot of secret features are hidden in this Beta. We're keeping a lot of our powder dry for Fall. In May, when your firing the Spiker, sniping vehicles with the Spartan Laser and sticking fools with the Brute Spike grenade, remember that it's just a peek-a-boo fraction of what's to come.

And do me a special personal favor – walk down to the beach, the river or the lake in High Ground and Valhalla, and take a look at the water.

There will also be new guns, vehicles and gameplay features to try – including the mysterious "X-Button" functionality. But you don't have to wait to find out what that is, since you can now view part of its functionality in our latest Vidoc, "Is Quisnam Protero Damno!" a long look at the making of Halo 3's Multiplayer game.

Here you'll meet the Multiplayer team and watch a level get built from concept to completion. You'll see the care and attention that goes into every aspect, and yes, you'll see a level or two that nobody has ever seen before.

There are a lot of questions raised in this Vidoc, and we'll be answering them in the next couple of weeks, so keep checking back for more updates. You're probably not even reading this huh? You're watching the Vidoc. I give up.

NOTE: All of the game footage in this doc was taken during the Alpha stage and isn't even representative of what you'll see in the Public Beta, let alone the final game. You will see frame rate skips, unfinished animation and graphical features that will change come Fall. All the footage is clearly marked Alpha. You're looking at the features here folks, not the final quality bar – which we've set pretty high. Your next taste of that will be in May.

And there's a ton of stuff in the Vidoc you simply haven't seen before (including the X-Button) – and it's well worth the download. Now, there's nothing like seeing it in 720p in Dolby Digital, so remember this Vidoc is also available today on Xbox Live Marketplace, where big screen TVs can do it more justice than your PC.

http://www.bungie.net/age_gate.aspx?fw=/wEFbWh0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25sb2FkLzYvNC80LzY0NDIwNTJlLTA5NmYtNDJiMC1iOGViLTFjZGMyZjNjYjAzOC9IM192aWRvY18zX01QX2JuZXRfMTgwcC5tb3Y=&gs=/wEFBkhhbG8gMw==

EDIT: Actually, it appears there's a dispute. Xbox.com says the Beta starts at 8:00 AM. Bungie says it starts at 3:00 AM...
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NerdTuesday, April 10th 2007.

DayLahs

Will Never Be Another

Posts: 46,290

Join Date: Jul 2002

Location: Miami, Florida

Dance Dance Dance

I expect hell come may 16th
NerdTuesday, April 10th 2007.

Cody

sup

Posts: 12,702

Join Date: May 2002

Location: internet space station

Awesome. I'll be on summer break by then. Nothing to interfere.
NerdTuesday, April 10th 2007.

Chrono

Somebody To Love

Posts: 6,104

Join Date: Jun 2004

Location: Got no feelin, Got no Rhythm,

i'm gonna order Crackdown from gamefly, they probably got a first batch.
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NerdTuesday, April 10th 2007.

PlayMore

Banned

Posts: 587

Join Date: Jan 2007

Location: Merseyside, England

Cool! I can't wait.
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429567349600 - Mario Kart
NerdTuesday, April 10th 2007.

Lich_King87

Bullet Bill

Posts: 889

Join Date: Jun 2006

Location: Ohio

Man I hope one of my friends get Crackdown, that way I can play Halo 3.
NerdTuesday, April 10th 2007.

DayLahs

Will Never Be Another

Posts: 46,290

Join Date: Jul 2002

Location: Miami, Florida

http://xboxmovies.teamxbox.com/xbox-360/4534/Halo-3-ViDoc-Is-Quisnam-Protero-Damno/

I cannot wait to play this.
NerdTuesday, April 10th 2007.

BuzzJive

More WiiWare

Posts: 4,799

Join Date: Mar 2003

Location: Utah

I wonder if they'll have multi-group support in the beta - as in 2 or more people on the same machine. I still don't have my 360 yet - but I'll likely try this out at a buddies place.

I hope it really sucks. That way - the wait after the beta is over won't be so bad...
NerdTuesday, April 10th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

May 16th is my birthday.


.............................. I have mixed feelings about this news..........................
NerdTuesday, April 10th 2007.

Blueblur1

Lakitu

Posts: 1,748

Join Date: Sep 2004

Location: Miami, FL

Chrono

i'm gonna order Crackdown from gamefly, they probably got a first batch.



I've seen copies of Crackdown with the Halo 3 Beta inside at my local Best Buy. At least 20 of them. You could look for it, but maybe you rather rent it.

NerdWednesday, April 11th 2007.

Rocksteady

Steady Rockin' All Night

Posts: 14,141

Join Date: Aug 2003

I've already played the Alpha.

Pistol sucks. Frown
NerdWednesday, April 11th 2007.

sonicblue

Thundercougarfalconbird

Posts: 20,230

Join Date: May 2002

Location: South Florida

Awesome. Time to sell my copy of Crackdown.
NerdWednesday, April 11th 2007.

Ninjazn

.ninja

Posts: 4,753

Join Date: Jun 2003

Location: Richmond, VA

I'm going to be on it everyday for the entire three weeks probably. Sad...I know.
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NerdWednesday, April 11th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

Rocksteady

I've already played the Alpha.

Pistol sucks. Frown



As in... It's the Magnum? Or is it some other nerfed form of the old pistol?

NerdWednesday, April 11th 2007.

Blueblur1

Lakitu

Posts: 1,748

Join Date: Sep 2004

Location: Miami, FL

Ninjazn

I'm going to be on it everyday for the entire three weeks probably. Sad...I know.



My calendar is marked. I'm going to be sick that day.

NerdWednesday, April 11th 2007.

ness

Bubble Gum Monster

Posts: 7,577

Join Date: Sep 2002

Location: Orlando

I hope they balanced the sniper rifle.
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NerdSaturday, April 14th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

Hey I want an answer Rocksteady.
NerdSaturday, April 14th 2007.

Rocksteady

Steady Rockin' All Night

Posts: 14,141

Join Date: Aug 2003

Dragon164z

Hey I want an answer Rocksteady.



Missed this one my bad. The pistol from the original sucks ass.

NerdSaturday, April 14th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

OK, but....

What pistol is in Halo 3?

The exact same pistol from Combat Evolved, or a nerfed form of that pistol?
NerdSaturday, April 14th 2007.

Rocksteady

Steady Rockin' All Night

Posts: 14,141

Join Date: Aug 2003

I'm not familiar with the term "nerfed" but it's the old pistol and they changed it so it sucks.
NerdSaturday, April 14th 2007.

Beaver

Vagina

Posts: 3,885

Join Date: Jun 2002

Location: Canada

Rocksteady

I'm not familiar with the term "nerfed" but it's the old pistol and they changed it so it sucks.



Nerfed means they made it worse so that it's balanced with everything else.
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NerdSunday, April 15th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

This sucks Frown
NerdSunday, April 15th 2007.

ness

Bubble Gum Monster

Posts: 7,577

Join Date: Sep 2002

Location: Orlando

They need to make everything as balanced as possible. Thats why Halo 2 sucked so much.
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NerdSunday, April 15th 2007.

Matt_M

King Nerd

Posts: 1,588

Join Date: Jul 2005

Location: Austin, TX

Woo, this means by early June I can find a copy of Crackdown used on the cheap!
NerdSunday, April 15th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

I think vehicles should be made indestructible again. As it stands, when you're in a vehicle you can be:

1. Blown up with a Homing Rocket.
2. Blown up with a Laser.
3. Blown up with a Trip Mine.
4. Blown up with a Grenade.

If the vehicle is made indestructible, you can still use all these weapons to get the person out of the vehicle, and then shoot them, but they will still have a little health left to stand a chance to fight back.

As it stands, though, you might as well be riding a Fusion Core back to your base. Hopefully at the very least the Rocket wont be able to lock on anymore, and the Laser's charge time will keep it from being too powerful.
NerdMonday, April 16th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

ness

I hope they balanced the sniper rifle.



How can you balance a sniper rifle? WTF

NerdMonday, April 16th 2007.

Advance

Like the Groundhog Phil.

Posts: 28,937

Join Date: May 2002

Location: Washington, D.C.

More recoil, slower load time, removal of the lock-on glitch.
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NerdMonday, April 16th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

Advance

More recoil, slower load time, removal of the lock-on glitch.



There already is too much recoil on the Covenant sniper.

Slower reload time is possible but I don't think that'd make it more balanced. It isn't that hard to take out a sniper with a BR if you know what you're doing, adding slower reload times would make it virtually impossible to overcome most good BR users.

Lock-on "glitch" isn't as bad as people make it out to be. It isn't as bad as virtually any of the other weapons in game. Taking it out would mean changing the game so much that it wouldn't fit the title Halo. Auto-aim is what console Halo is all about.

NerdMonday, April 16th 2007.

Advance

Like the Groundhog Phil.

Posts: 28,937

Join Date: May 2002

Location: Washington, D.C.

There was no auto-aim in Halo CE. Have you even played Halo.
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NerdMonday, April 16th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

IGN Preview of PC version of Halo: Combat Evolved

Randy believes that because there is now no auto aim and you thus have to take more time to lead targets and figure out the ballistics system, that it'll be somewhat more difficult, or at least difficult enough to be a comparable experience to the Xbox version with auto aim, but lacking mouse control. In practice, it doesn't always work out like this.



http://uk.pc.ign.com/articles/403/403470p1.html

Game Revolution

The control is the slickest and the most intuitive for a console FPS, but that doesn't make it perfect. Two analog sticks will quickly frustrate before they gratify. Don't fret, though - the relative auto-aim is great and you'll quickly get used to it, yet still mouse and keyboard should be supported.



http://www.gamerevolution.com/review/xbox/halo_combat_evolved

Analysis of Halo: Combat Evolved
using Game Design Patterns

5.2.1. Pattern: Sticky-aim

This pattern is a form of auto-aim. Auto-aim helps when trying to aim at targets; it moves your crosshair towards potential targets if you aim near enough. Sticky-aim is not as intrusive as that, it makes your crosshair move slower and slightly following the target when you come across it, making it easier to adjust your aiming to pinpoint the target.

Name: Sticky-aim

Description: A form of aiming aid, not as intrusive as auto-aim though. It sticks to targets rather than aiming for you. Ordinary auto-aim can be found in Half-Life (www.half-life.com).

Consequences: The game will be easier to handle, which makes it good for a wider audience. Even so, the feature is so subtle the player might not have noticed how it works until much later in the game. It will most likely prevent over-aiming, that is the player aims for something but goes too far, switches direction and going too far again, and keeping on doing that.

Using the Pattern: As the player has aim assistance enabled, the enemies' health might need to be adjusted to balance the difficulty. Also a friend or foe crosshair would help suppressing the aim guidance, as the crosshair would change at the same time as the aim assistance kicks in, stealing the attention.

If this pattern were removed: It would be harder to aim and get successful hits when firing. The game would seem harder to pick up for new players, and be more directed towards hardcore players as it will be harder to master, but still playable. The enemy balance would also need adjustments as the amount of successful hits would be lower.
When Halo was ported to from the Xbox to the PC and the input hardware changed from a gamepad to mouse and keyboard causing a boost in accuracy; this was compensated by removing this pattern, and actually simplifying the balance process.



http://nikon.bungie.org/misc/boll_gamedesignpatterns.html#521

Get a clue.

Have you ever actually played Halo? Serious question.

NerdMonday, April 16th 2007.

DayLahs

Will Never Be Another

Posts: 46,290

Join Date: Jul 2002

Location: Miami, Florida

BC it would have helped if you didnt list what others said. it kinda makes it seem like you really havent played it.
NerdMonday, April 16th 2007.

Advance

Like the Groundhog Phil.

Posts: 28,937

Join Date: May 2002

Location: Washington, D.C.

Bionic Commando

[url]Get a clue.

Have you ever actually played Halo? Serious question.



I can't believe you actually hunted for links that all said "Halo CE has only a minimal form of auto-aim" and then posted them anyway.

Everyone who hates Halo 2 hates it either because of poor weapon balancing or because of auto-aim. Everyone who said Halo 2 wasn't Halo was because of the auto-aim.

Maybe you can't read?
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NerdMonday, April 16th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

DayLahs

BC it would have helped if you didnt list what others said. it kinda makes it seem like you really havent played it.



http://www.bungie.net/Account/Profile.aspx?player=General+Swine

There you go. You can't exactly prove whether or not you've played Halo: CE, but of course I have. Not only have I played it, but i've completed it on Legendary. Those stats should be enough proof that I have a lot of experience with Halo 2, thus making it highly likely that I have quite a bit of experience on H1 as well.

No, I didn't search for that term.

Everyone who says that is an idiot. There is auto-aim in Halo (or should I say sticky aim which is a form of auto-aim) it just isn't as prevalent as it is in Halo 2. It can be difficult to notice at times, but it's there. Quite a lot of console FPS have auto-aim these days. Halo 2 does indeed have poor weapon balancing, but so does the original. For example, the shotgun is ridiculously powerful even at a range, as is the pistol and as is the plasma rifle. Those weapons are actually more powerful than their H2 counterparts.

I can read:

There was no auto-aim in Halo CE.



When Halo was ported to from the Xbox to the PC and the input hardware changed from a gamepad to mouse and keyboard causing a boost in accuracy; this was compensated by removing this pattern [sticky aim], and actually simplifying the balance process.



Enough said.

NerdMonday, April 16th 2007.

Imp

legs of a newborn pony

Posts: 7,978

Join Date: Jun 2005

Every single first person shooter on consoles has auto aim.

QQ baby cakes.
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NerdMonday, April 16th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

Imp

Every single first person shooter on consoles has auto aim.

QQ baby cakes.



Try telling that to Advance. Roll Eyes (Sarcastic)

NerdMonday, April 16th 2007.

Imp

legs of a newborn pony

Posts: 7,978

Join Date: Jun 2005

I wasn't talking to you, for the record. People that cry about auto-aim in Halo 2 are just gaylords.
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NerdMonday, April 16th 2007.

Advance

Like the Groundhog Phil.

Posts: 28,937

Join Date: May 2002

Location: Washington, D.C.

I agree. But that's what they cry about, and you'd have to have not played Halo CE to say that the auto-aim is the same.

We can bitch on and on about how I incorrectly said that there was no auto-aim in Halo CE or we can get down to the real issue: the auto-aim in Halo 2 is completely different from the auto-aim in Halo CE, and it undeniably changes the game.
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NerdMonday, April 16th 2007.

ness

Bubble Gum Monster

Posts: 7,577

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Location: Orlando

The sniper dominates every match in Halo 2. You don't even need the zoom you can walk around no scoping people in the head all day its so easy its pathetic especially on small maps. One of the reasons I quit Halo 2 is because every match became a run to the dominate weapon. When thats the object of every round you can see how unbalanced the games weapons are.

The sniper needs longer pauses between shots, hold your breath for a steady scope like other games, a smaller hitbox for headshots, etc. etc. Its not the only weapon though Bungie needs to tweak just about every weapon in the game based on Halo 2's unbalanced arsenal.
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NerdMonday, April 16th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

ness

The sniper dominates every match in Halo 2. You don't even need the zoom you can walk around no scoping people in the head all day its so easy its pathetic especially on small maps. One of the reasons I quit Halo 2 is because every match became a run to the dominate weapon. When thats the object of every round you can see how unbalanced the games weapons are.

The sniper needs longer pauses between shots, hold your breath for a steady scope like other games, a smaller hitbox for headshots, etc. etc. Its not the only weapon though Bungie needs to tweak just about every weapon in the game based on Halo 2's unbalanced arsenal.



I think you're slightly exaggerating.

I've participated in MLG matches where no one has even touched the sniper rifle. As for getting no scope headshots all day. I don't believe that either. It isn't exactly easy to get decent no-scopes consistently if the other player knows what they're doing. I dunno who you play with, but the power weapons are only really the object of the game on maps like Ivory Tower and Lockout, and even then, most of the time you can hold your own (although IT is ridiculous). If you're on a small map just grab yourself a BR and Shotty combo or dual-wield an SMG and a plasma rifle. You'd be sorted.

Part of the fun of the Halo games is that they're pretty damn fast but one small move and you could cost yourself the whole game. Making the sniper more realistic or whatever wouldn't really help because it'd mean something like the BR would be the dominant weapon. If you're really that fussed on balance just play MLG. It's the only setting I play at LANs.

NerdMonday, April 16th 2007.

Dewby

herro

Posts: 1,293

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Location: flawrida

Another issue with the sniper is that it occasionally does not do what it is supposed to do. Like getting a clear headshot, but not getting the kill. Or shooting an enemy twice, which equals a kill, but the guy does not die even though there are two seperate blood spatters. This is more apparent on larger maps. However, I don't think it is overpowered. If you play a match of Team Hardcore you will see that the sniper is valuable, but not dominant because of all the BRs being shot.

Also, is anyone else kinda worried about all the host advantage crap again? That, by far, is what I disliked most about Halo 2 online.
NerdMonday, April 16th 2007.

Dragon164z

D r a g o n 1 6 4 z

Posts: 6,327

Join Date: Jul 2002

Location: Southern CT

There are rumors of dedicated servers being introduced to Live for Halo 3.
NerdTuesday, April 17th 2007.

Bionic Commando

Tom Cruisin'

Posts: 4,380

Join Date: Apr 2005

Location: Irlanda Del Norte

Dewby

Another issue with the sniper is that it occasionally does not do what it is supposed to do. Like getting a clear headshot, but not getting the kill. Or shooting an enemy twice, which equals a kill, but the guy does not die even though there are two seperate blood spatters. This is more apparent on larger maps. However, I don't think it is overpowered. If you play a match of Team Hardcore you will see that the sniper is valuable, but not dominant because of all the BRs being shot.

Also, is anyone else kinda worried about all the host advantage crap again? That, by far, is what I disliked most about Halo 2 online.



I don't think there's a set number of shots for a kill with the sniper rifle. For instance, you mention two shots for a kill, but if those are two leg shots, you're definately not gonna get a kill. A shot to the head doesn't always guarantee a kill either, but you're right, it really should. Range is a key factor as well. Even if you shoot someone in the head, from a great distance, it'll do very little if the reticule isn't red.

You're right about host. It was the only major irritating thing about Halo 2 for me. Thankfully at LANs we give it to the player with the lowest amount of kills, so it isn't too bad.

NerdSaturday, April 21st 2007.

emcownzu

ShyGuy

Posts: 206

Join Date: Apr 2007

Location: Brooklyn NYC

ummm...soo....yea...

Halo 3 will rock Big Grin
NerdMonday, April 23rd 2007.

DayLahs

Will Never Be Another

Posts: 46,290

Join Date: Jul 2002

Location: Miami, Florida

Halo 3 Beta Video

http://www.gameswank.com/?p=204

looks amazing
NerdMonday, April 23rd 2007.

sldSquirrel

.

Posts: 2,081

Join Date: Jun 2004

Location: Washington State











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NerdMonday, April 23rd 2007.

ness

Bubble Gum Monster

Posts: 7,577

Join Date: Sep 2002

Location: Orlando

Is that Zanzibar? Why Bungie?
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NerdMonday, April 23rd 2007.

sldSquirrel

.

Posts: 2,081

Join Date: Jun 2004

Location: Washington State

DayLahs

Halo 3 Beta Video

http://www.gameswank.com/?p=204

looks amazing



Damn, it's already down. I guess I saw it just in time.
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NerdMonday, April 23rd 2007.

DayLahs

Will Never Be Another

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Location: Miami, Florida

I knew it would go down fast
NerdMonday, April 23rd 2007.

Blueblur1

Lakitu

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Location: Miami, FL

Reputation for Squirrel
NerdMonday, April 23rd 2007.

sldSquirrel

.

Posts: 2,081

Join Date: Jun 2004

Location: Washington State

http://www.gametrailers.com/umwatcher.php?id=59795

Mute your speakers before you click the link Tongue
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