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| NerdSaturday, August 27th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdSunday, September 4th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdMonday, September 5th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
I would just like to say that you are doing a great job on this game. It has really came a long way since you started. The new background is awsome. Keep up the good work, and I can't wait for the next update. |
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| NerdMonday, September 5th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdMonday, September 5th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdTuesday, September 6th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdWednesday, September 7th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdThursday, September 8th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
I suppose that the skinner will be able to embed the gsm files and the graphics in the ROM. I would've spent that PSP money in something else. :/ |
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| NerdThursday, September 8th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdSaturday, September 10th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdSaturday, September 10th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Maybe there's a way to make a compromise between Lumines's original 'endless' mode and a more customizable version. Perhaps you can divide the endless mode into segments, so that you initially only have access to the first segment. You play it until you clear the first, say, five skins, which would unlock the next five or so skins contained in a different segment. That way the escalating nature of the mode would be kept intact. Sure, there could also be extra modes of random play or custom playlist, but these would only feature your unlocked skins. An extra mode could feature all skins in order, just like Lumines. I like the idea of a reworked versus mode. Segments could also be used, à la Puyo Puyo, so it doesn't get tiresome. |
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| NerdMonday, September 12th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdMonday, September 12th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
Heeeeere's Johnny!![]() Wrong Johnny. ![]() new build game left: Now 10 times easier (might be too easy now); the bomb works; 3 new skins. game right: No changes. It worries me that I'm neglecting this side. What exactly could I do here? monochrome.vmv/vm0: this file for vba 1.8.0 beta 2 demonstrates the "unicolor after unicolor" strategy I've been talking about As for puzzle mode, I think I may need some help designing new puzzles so as not to copy the official ones which may be copyrighted. BTW: The "Catch Me" skin from the 0904 build was made by a 10-year-old. |
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| NerdMonday, September 12th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdMonday, September 12th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdTuesday, September 20th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
All work and no play makes the PSP a dull toy. I miss some of the old skins (though the new ones are very funny and cool).
Exeunt omnes ha ha
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| NerdSaturday, October 8th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
![]() Skinner is here! (And the difficulty ramping rate has been doubled, based on what someone told me about Lumines at level 20.) |
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| NerdSunday, October 9th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
!!! I'll try it once I get the time. :/ |
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| NerdSunday, October 9th 2005. | |
avaloneNerd Posts: 1 Join Date: Oct 2005 |
Who Sings The Catch Me Song From The Game And Where Did It Come From |
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| NerdSunday, October 9th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
"Catch Me If You Can" is from Pokemon: The First Movie. Amazon still has the soundtrack in stock. |
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| NerdMonday, October 10th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Would anybody care for a Megadeth's Hangar 18 skin? |
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| NerdMonday, October 10th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Maybe. . .? I don't care if anyone wants it or not, I'm making a roygbiv skin. Whaha! ___________________ Exeunt omnes ha ha
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| NerdMonday, October 10th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
Can't wait to try out the new skinner ^ _ ^ Except I keep getting an error when i try to convert a skin. I'm using a bmp in 16 color with the correct picture size. It says "This application has failed to start because alleg40.dll was not found. Re-installing the application my fix this problem." I have reinstalled the skinner program, and it still doesn't work. The command prompt says could not find "C:unzippedlu_skinnerskincache*.Lskin" whenever i try to make a skin. Any help would be greatly appreciated. P.S. Sorry if I wasnt clear with directions, as I'm a computer nOOb. P.P.S. Anything related to megadeth would rock! |
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| NerdMonday, October 10th 2005. | |
OrangeadeLakitu
Posts: 2,117 Join Date: Feb 2005 |
tepples I love you ___________________ ![]() |
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| NerdMonday, October 10th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdTuesday, October 11th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
double post but so what Tepples, are you planning on 'fancying up' the graphics to be more or less on par with Lumines? I mean, Lumines sports lots of little animations and effects here and there, but I don't know if all of this is possible on GBA. I guess that background animations are not possible, but how about the top cursor and animations for sweeped blocks, etc.? |
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| NerdWednesday, October 12th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
* I dont know why it doesnt say originally posted by koji at the top *
If you are still looking for a song, may i suggest She Wolf by Megadeth. It kinda fits the skin, IMO. |
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| NerdWednesday, October 12th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdWednesday, October 12th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdWednesday, October 12th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdThursday, October 13th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdThursday, October 13th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdThursday, October 13th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdFriday, October 14th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdFriday, October 14th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdFriday, October 14th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdSaturday, October 15th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
You're not kidding when you say you're computer illiterate. Well, the .Lspec files are text files, just open them with Notepad to edit them. Also be sure that your blocks and background meet the color limit (details in readme.) EDIT: Tepples, any chance that you can make it so that I can input beats instead of sweeper passes for looping times, or something to that effect? I want to make Hangar 18 loop within 40 passes and 5 beats. :/ Damn Adobe Audition, I don't remember Cool Edit being so complicated... |
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| NerdSaturday, October 15th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Tepples: Very cool and easy to use. However... is there any (existing) way to either extract GSMs from gbfs files or join new GSMs to an existing gbfs file? (I take it GBFS stands for game boy file system, so I'll try to answer my own question.) Edit: I had a working, Boards of Canada-scored version of game left in about fifteen minutes (and most of the time was spent downloading stuff on a dial-up connection). I tip my hat to you, sir. This is a great argument for the GSM and GBFS formats Edit 2: D'oh! Edit 3: Finished a playthrough of all the skins (including my "new" one). This is a lot of fun. It's a shame I'm such an awful graphic designer... ___________________ Exeunt omnes ha ha
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| NerdSunday, October 16th 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdMonday, October 17th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdFriday, October 21st 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdFriday, October 21st 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
Sorry about not mentioning the Allegro DLL, but I kinda figured that anybody who had been following my homebrew efforts on PC and GBA had already downloaded it. The readme file for the next version has been updated.
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| NerdFriday, October 21st 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdSaturday, October 22nd 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdSaturday, October 22nd 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdSaturday, October 22nd 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdSaturday, October 22nd 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdSaturday, October 22nd 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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| NerdSunday, October 23rd 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdSunday, October 23rd 2005. | |
havoc_012Nerd
Posts: 87 Join Date: Sep 2005 |
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