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| NerdFriday, May 13th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Luminesweeper Want to play Lumines but don't want to/can't buy a PSP? Then this is for you!It looks like tepples is making a Lumines clone (and a minesweeper) for the GBA. I found it by chance while browsing the pocketheaven.com boards. Luminesweeper This will be great. |
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| NerdFriday, May 13th 2005. | |
comatoseManic mouser ^_^
Posts: 1,940 Join Date: Nov 2004 Location: Bombing your nightmares. |
Sweet! My gba flashcart should come in any day now, then I just need to get a passme or find someone with the right wireless card. ___________________
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| NerdSaturday, May 14th 2005. | |
MalevolentMasterwHAT
Posts: 8,423 Join Date: Aug 2002 Location: land of a thousand seasons |
Emulate it? 'Tis legal. ___________________ ![]() |
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| NerdSaturday, May 14th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdSaturday, May 14th 2005. | |
OrRSpiny Posts: 149 Join Date: Jun 2004 Location: Hildesheim/Germany |
You can always flash your firmware so that you never need a PassMe or WifiMe again. |
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| NerdSaturday, May 14th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdSaturday, May 14th 2005. | |
comatoseManic mouser ^_^
Posts: 1,940 Join Date: Nov 2004 Location: Bombing your nightmares. |
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| NerdSunday, May 15th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Exeunt omnes ha ha
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| NerdSaturday, May 28th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
Yes, luminesweeper will be for the GBA. And you can now download a work in progress ROM from here, but right now it only has the minesweeper part while I work on how to get the lumines logic to happen. No, the scoring won't be the same. Or you could always play Verticube. |
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| NerdSunday, May 29th 2005. | |
NinjaChiefPfft
Posts: 1,804 Join Date: Mar 2005 Location: Kitty! |
Here's my "I hope they get freaking sued!" dance... ___________________
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| NerdSunday, May 29th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdThursday, June 16th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
You hope who gets sued?![]() Anyway, Luminesweeper has progressed. The right side now supports more of the familiar minesweeper play (B for flagging and B+A for open-around). More to the point, there's an animated demo of the graphics of the left side. It's still sparse, and there's still no gameplay, but I'd like comments on the style of the playfield graphics. |
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| NerdThursday, June 16th 2005. | |
AxeUnleashedBanned
Posts: 3,437 Join Date: Oct 2004 Location: Dearborn |
download the visualboy advance from ngemu.com (very legal for homebrew games), and play the file using the emulator. ___________________ ![]() The Arabs are the best because they crossed the dessert. Ya, the Jews got lost |
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| NerdFriday, June 17th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
The spikes behind the sweeper look funky, but otherwise I'd say the graphics get the job done, moreso if you'll make some pallette swaps to keep things interesting. Good to see some progress. |
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| NerdFriday, June 17th 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Really nice visual style -- Right is certainly unique, though the automatic cleanup makes it less thoughtful. I can't wait for Left to add gameplay, though, as it's looking pretty darn good. Thanks for the update and your work, tepples ___________________ Exeunt omnes ha ha
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| NerdSunday, June 19th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
And then it hit me: the visual style of the menus (light text in Arial Bold on a plain dark background) is just like that of jackass. Anyway: ![]() I got gameplay working last night and showed it to the fellow in the video game department at meijer. He liked it. |
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| NerdSunday, June 19th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Great! Now lemme at it. |
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| NerdMonday, June 20th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
Gameplay works now, and scoring works now. Go grab the latest version. |
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| NerdTuesday, June 21st 2005. | |
TshroomR.I.P. Gamecube
Posts: 1,450 Join Date: Nov 2003 Location: Texas |
the blocks could look a little more 3D if they were lighter in the middle and darker on the edges... with some cool midi tunes this homebrew could be one of the best. |
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| NerdTuesday, June 21st 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Ooh, that was awesome! I've never played Lumines, though it looked pretty easy, and I now realized that it's not. Cool. A bit like Tetris. Say, if I wanted to create alternate graphics for it, would you consider adding them in, tepples? Maybe you could implement a feature like the original Lumines, where music and graphics sets change constantly. Anyway, just say 'hit me' and I'll play with some ideas and show you, so you can decide, ne? |
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| NerdTuesday, June 21st 2005. | |
MaxwellLike Spinning Plates
Posts: 2,205 Join Date: Nov 2004 Location: Dead Air Space |
Awesome. This is a Micro killer app right here ___________________ Exeunt omnes ha ha
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| NerdTuesday, June 21st 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
EDIT: Here's a template for tiles in game left ![]() EDIT^2: The rules have been changed; see below. Oh, and vB uses relative sizes (normal = 2) rather than the pixel sizes (normal = 12) used by vB. |
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| NerdTuesday, June 21st 2005. | |
TshroomR.I.P. Gamecube
Posts: 1,450 Join Date: Nov 2003 Location: Texas |
wow.. you might just have a team before you even finish this project.. This might be a commercial quality game when its done.. too bad its a clone... otherwise you could have tried to market it. still though keep up the good work I always love a good free game. |
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| NerdWednesday, June 22nd 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Weeee. But please reconsider that about automatically darkening the background of the playfield. It'd really give me a lot more space to work with if you just left it up to me (or ayone who decides to contribute). Besides, the end result would look crappy like a Winamp skin made with a skinner. EDIT: Oh, by the way, I'm a graphic designer, hence why I'm interested in this, but I have no experience making music. I'd love to create graphics for somebody's composition, though, or the other way around. *looks at NightsB* |
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| NerdWednesday, June 22nd 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
OK, here's a quick one. Comment and criticize, people.![]() ![]() I'm aware of some of its problems, like that sweepable groups of tiles are not distinguishable enough from the rest, which I plan to fix. Also, there's a bunch of alternative sweeped blocks I put there; I mostly made all those just to see what worked best. It doesn't mean that the one I ended up using in the 'in-game' pic is the one I decided upon, though. I may decide to add some anti-aliasing to it. I may not. It looks fine right now, at least, in my opinion. EDIT: Oh, tepples, one thing... From some videos I've watched, in Lumines, blocks don't fall by themselves. I could be wrong and there's just a huge delay before they start falling, but then that delay is seriously long. I hope someone can confirm this. |
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| NerdWednesday, June 22nd 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdWednesday, June 22nd 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdWednesday, June 22nd 2005. | |
TshroomR.I.P. Gamecube
Posts: 1,450 Join Date: Nov 2003 Location: Texas |
oh! i just remembered a great song composed in boy scout advanced that would be awesome to use.. You might have to get permission from from saim, but its called groove boy. if you dont have it I can send it to you.. its the best song ever.. |
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| NerdThursday, June 23rd 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdTuesday, June 28th 2005. | |
jmrNerd Posts: 3 Join Date: Jun 2005 |
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| NerdTuesday, June 28th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
It's a good start, but I don't really like the blue beveled rounded border given that the game itself goes from edge to edge. And I've revised the skin rules for game left to make them 1. line up better on the GBA hardware's tile grid and 2. easier for skinners to understand: A background consists of two images: an outer background (240x160 pixels) and an inner background (192x120 pixels, same size as the playfield). Each has 16 colors available, but only 31 colors total: if both the outer background and the inner background use 16 distinct colors each, they must share at least one color. The inner background is placed with its upper left corner at (32, 32) on the outer background, not (32, 36) as before. Tiles are still 12x12 pixels each, and there are four 15-color palettes associated with playfield objects: colors of H blocks, colors of R blocks, colors of swept blocks, colors of sweeper. The skin compiler will automatically break up a 256-color indexed color image into the proper palettes. Digits image, 80x8 pixels, should contain the glyphs 0-9. You get 15 colors plus transparency. Digits can be drawn condensed (6 or 7 pixel tracking), normal (8 pixel tracking), or extended (9 or 10 pixel tracking). The skin system for game right hasn't been ironed out yet. |
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| NerdWednesday, June 29th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
Sounds great, but I only have a few questions:
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| NerdWednesday, June 29th 2005. | |
jmrNerd Posts: 3 Join Date: Jun 2005 |
My guess is that you can use two seperate palettes for the BG if you use two different images. |
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| NerdWednesday, June 29th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdWednesday, June 29th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdWednesday, June 29th 2005. | |
jmrNerd Posts: 3 Join Date: Jun 2005 |
Here's a block-skin.![]() It's only 33 colors total... so it should work in-game! |
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| NerdWednesday, June 29th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdThursday, June 30th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdThursday, June 30th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdThursday, June 30th 2005. | |
TshroomR.I.P. Gamecube
Posts: 1,450 Join Date: Nov 2003 Location: Texas |
JMR! thats what I was talking about earlier.. giving the blocks a 3D effect.. that skin would look sweet. |
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| NerdFriday, July 1st 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
I finally went and did it. I played used Lumines (U) on a used PSP for about 10 minutes in a local independent game store. Current bugs In [left], you can't make a BLAWK on top of the sweeper. In Lumines you can; it'll sweep only the right half of it. This seems consistent with one of the secret tips for beating the 2x puzzles. The initial speed of falling pieces was spot-on (2 tiles per second). In the first couple skins, it takes roughly 3 seconds for a piece to start falling by itself, not 2 as in the current [left] build. The scoring in Lumines is completely different, but it is multiplied by the level number, just as in Tetris for NES and Game Boy. Moving a block down one space is worth 1 point, just as in Puyo or Tetris. Each BLAWK is worth 40 points. In Lumines, the deletes counter above the sweeper increases only when the swept blocks are removed, that is, when the sweeper hits an empty row or the right side (which triggers falling), not immediately when it hits northwests. Whenever a BLAWK is formed in Lumines, a translucent outline is displayed momentarily, with the number of BLAWKs on the screen above it. [left] doesn't yet have the bomb (called "destroyer" or "over" in some FAQs), but I know roughly how it works. Single blocks connected to it disappear but do not add deletes. The sound effects of Lumines vary per level. [left] does not yet have sound effects. Things I didn't get to test Multipliers apparently kick in starting at four BLAWKs in one pass. I didn't try it long enough to see the exact behavior of the multiplier. I don't know whether single blocks connected to a bomb affect the score. I didn't try for any 'unicolor' or 'all clear' bonuses; I was more interested in making sure the control was perfect (and it was I'll have to wait until there's another GBA or PS2 game that I want to buy, in order to give me an excuse to go back and try it again. I don't know how fast the falling blocks speed up in later levels. |
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| NerdFriday, July 1st 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
A couple of extra tips. Bear in mind that I've never played the game, this comes from watching videos and reading reviews and impressions. - Sound effects not only change per skin, they adjust to the beat (so if you, for instance, move the falling block halfway through a beat, the sound will actually play half a beat later.) - Music changes dinamically depending on how well you're doing. - As you progress, the game does not speed up. I mean, the sweeper doesn't cycle faster, nor do the blocks drop faster. Actually, both variables are independent, and their different values make for different play styles for each skin. So, what game did you get? |
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| NerdFriday, July 1st 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdSaturday, July 2nd 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
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| NerdSaturday, July 2nd 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
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| NerdMonday, July 18th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
Imagine what it would be like with music. In fact, don't imagine; just get the new build. |
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| NerdFriday, August 26th 2005. | |
tepplesNerd Posts: 30 Join Date: May 2005 |
A month later ... everybody do the bump! Development slowed down when I didn't get any feedback from you fellas. Anyway, there's a new build now with sound effects, and it actually gets harder over time. But compared to the PSP version, I suspect that it might get hard too quickly. get it |
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| NerdFriday, August 26th 2005. | |
OrangeadeLakitu
Posts: 2,115 Join Date: Feb 2005 |
awsum ___________________ ![]() |
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| NerdSaturday, August 27th 2005. | |
Koji
Posts: 1,309 Join Date: Oct 2004 |
I suspect that with the needed hardware, I could hear the music, but since I don't have it, I can't hear it through VBA. That's why I never gave you any feedback, but it sure looks like it's growing better. Sound effects sound pretty good for old hardware bleeps. |
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| NerdSaturday, August 27th 2005. | |
zoinkNerd Posts: 1 Join Date: Aug 2005 |
Wow. I just tried this game and it's really fun. Looks great with the background image; music is cool with the sweeper moving in time.. Impressive work -- thank you! |
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