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NerdMonday, January 31st 2005.

Maxwell

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IGN: Yoshi's Touch and Go playtest... with PictoChat support!
From Craig Harris at IGN:

Yoshi's Touch & Go is a spin-off game design that brings back a lot of elements and situations from one of, if not the finest 2D platformer ever created: Yoshi's Island. Players begin the game guiding a falling Baby Mario through hazardous airborne level creations, drawing soft, fluffy cloud paths that will, hopefully, force Baby Mario down a specific channel. The idea is to keep him out of harm's way, but also to have him collect coins on his trip down. After Baby Mario makes it safely to the ground, it's off to side-scrolling levels where Yoshi must carry him to the stork who will flutter off with Baby Mario. Players, again, draw cloud paths to guide the dinosaur, as well as create circles around enemies and tap on the screen to throw eggs at enemies for points.

As simple as the concept is, Yoshi's Touch & Go is one hell of a challenge. While it may be an easy feat getting Baby Mario down to the ground below, it's incredibly tough keeping track of his status on the upper screen while creating paths down below. Because what you create might not exactly work -- Baby Mario may get stuck in a little groove that will cause the cloud to vanish, which means he'll fall out of the strategically laid-out channel that you've created three steps ahead of him. The actual difficulty level between Baby Mario levels and Yoshi levels is like night and day...at least in the early stages. Guiding Yoshi through his side-scrolling hazards is a cakewalk in comparison, though it's just as difficult trying to score the highest amounts of points in the round. It also cleverly puts to use the system's capabilities; the touch screen and dual-screen functions become obvious as you play through the game, but it also uses the microphone similar to what Feel the Magic XY/XX and WarioWare Touched pulled off. If you don't like the path you've created for Baby Mario, you can simply "blow" into the microphone and wipe the clouds off-screen.

Yoshi Touch & Go also offers a surprisingly fun and addictive two player mode that only requires one copy of the game. In this challenge, it's an exclusive Yoshi level that takes place on one screen -- the upper screen displays exactly what's going on the other person's touch screen. In this multiplayer mayhem, it's a race to the end of the level; Yoshi runs faster on clouds than he does on the ground, which encourages players to keep the dragon airborne. Blasting eggs at spiky enemies will remove them from harm's way, but blasting three or more with one egg will send larger and stronger enemies to the other player's screen...sometimes right in their path. The game ends when either someone gets hit by a spiked enemy, falls off the screen, or actually finishes the race. There's only one "level" in multiplayer, but the enemy locations are randomly placed each time you play the game.

This game also gets one step closer to the appropriate way to handle the Nintendo DS "community," though we're still far off from the optimal solution. In Yoshi Touch & Go you can turn on an option that enables the game to seek out any PictoChat sessions in the area. If it senses one, a Pictochat face icon will pop up in the upper left corner of the lower screen. Tapping on it will bring up an option to quit the game and shut down the system so you can chat in PictoChat. It's a good step forward, but we still would like to be able to PictoChat within the game in order to tell "buddies" that we can start a multiplayer session with them.

The biggest concern when Nintendo revealed Balloon Trip and then Yoshi Touch & Go months later: How will the game hold up as its own game presentation? Can Nintendo sustain the concept with a fleshed out game design on the same level as other Mario and Yoshi platformers? After all, the idea is just as simple and basic as an unlockable mini-game in Super Mario 64 DS or WarioWare Touched!. Honestly, it isn't as fleshed out a Nintendo design. It's more harkens back to the game designs of the NES where the game continues ad infinitum (we think), and the only incentive to playing the game is to best your high score.

But after playing through the first few rounds of Yoshi Touch & Go, it's a presentation that works extraordinarily well on the Nintendo DS system. True, there's no real story or cutscenes to speak of, with the strength of the gameplay exclusively supporting the design. Though players can't enter their initials on a high score, they can pick from an assortment of character icons to mark their territory -- the game also keeps track of the date when the specific score was obtained based on the internal clock of the Nintendo DS system. It's one of the strongest original titles in the Nintendo DS line, by far, not just because it's a concept that could only work on the dual-screen, touch screen set up...but also because it actually does work. And it's fun as all get-out.


This sounds very promising indeed. I wasn't planning on getting it, but perhaps...
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NerdMonday, January 31st 2005.

Souzetsu

Ready to Fly

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Location: California

It sounds very promising. I don't know if I should get this, or Wario Ware Touched!...Frown
NerdMonday, January 31st 2005.

Kuriboo

Super

Posts: 12,190

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Location: A Galaxy far far away....

I want this, I've got tired of Wario for right now, plus I love Yoshi, cuttest little dino ever.
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NerdMonday, January 31st 2005.

1day

S++

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Location: St. Louis, MO

Fun...is what it sounds like!
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NerdTuesday, February 1st 2005.

Fabsy

Chargin' Chuck

Posts: 691

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Location: Loughborough, England

Wow, I'm pleasantly surprised by these impressions Smile I'm definitely looking forward to this.

Especially the pictochat compatibility thing.
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NerdTuesday, February 1st 2005.

danytoca

sun

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Yay, that's a pretty good feature. It would be nice if the status message changed to "Playing Yoshi Touch & Go." This should be how messaging is handled when the online games come out. (Sometime soon Pray )
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NerdTuesday, February 1st 2005.

rodney666

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i have yoshi's touch and go, and to be honest it's not that great, if you are looking for depth like yoshi's island forget about it, it's ok, but not great, if you are really far in the game and if you get hit once you die and your whole game is over, totally frusterating!! it doesn't feel like a finished game
NerdTuesday, February 1st 2005.

Fabsy

Chargin' Chuck

Posts: 691

Join Date: Mar 2003

Location: Loughborough, England

Who are you to have Yoshi's Touch and Go? Confused

At any rate, it probably doesn't feel like a finished game because it isn't.

It's still in development.
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NerdTuesday, February 1st 2005.

rodney666

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uh, it's been out in japan for a week now
NerdTuesday, February 1st 2005.

Maxwell

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Location: Dead Air Space

... which is how IGN got it. They might tweak it a little for the US/EU release, but only a very little. Like Donkey Kong: Jungle Beat, this is an arcade game disguised as a platformer. If you approach it from that angle, you'll appreciate it more, I think. It's not that it's "unfinished" -- it's that, well, it's an arcade game.
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NerdTuesday, February 1st 2005.

rodney666

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jgkspsx have you played it? you can call it whatever you want arcade game, platformer whatever, the bottom line is there is not very much content to this game, and it really does feel unfinished, when you play it you'll see what i mean
NerdTuesday, February 1st 2005.

Dawson

Mr. Tambourine Man

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Location: Australia

I think it sounds fun. I will be getting it. Smile
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NerdTuesday, February 1st 2005.

rodney666

Nerd

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yeah it's fun for like 5 minutes
NerdTuesday, February 1st 2005.

Bazooka

Part-time n-philer

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Location: Binbrook, ON

I bet its fun for like, 17 minutes.
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NerdTuesday, February 1st 2005.

King of Hyrule

Hell yeah

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I'm glad he didn't complain about shooting the eggs this time in the impressions, hopefully that means it's not as hard as it was made out to be in the last article.
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NerdTuesday, February 1st 2005.

rodney666

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to shoot eggs all you do is touch the screen
NerdTuesday, February 1st 2005.

mario

Nerd

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this is one of my top wanted games
NerdTuesday, February 1st 2005.

King of Hyrule

Hell yeah

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Join Date: Jun 2002

rodney666

to shoot eggs all you do is touch the screen



I know, but IGN was complaining about "one too many" touch screen functions.

It's all controlled with the touch screen, which is a noble effort in simplicity -- our only problem with the game, which we would love to see Nintendo fix before release, was that there was one function too many for touch play in the Yoshi stages. Egg tossing was a delicate timing trick -- you tap and hold for just a little bit to launch your eggs -- and although players can pick up the timing, there's that left trigger (or the right one, for lefties out there) just sitting there, unused. The way it is now, if you tap too short, nothing happens but a puff of air, and if you drag while touching to prep an egg toss, you're drawing a cloud. This is a necessary mechanic to the gameplay, and a lot of casual gamers might have a hard time figuring it out (if at all -- we weren't even sure we could fire our eggs at any given time the first few plays until we did it accidentally.) If Nintendo could slack off its self-imposed limit for touch-only play in this game just a bit, it would help some folks out, and might do a favor to the more hardcore as well so they have instant access to their eggs.


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NerdTuesday, February 1st 2005.

IEatFriedPikmin

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Posts: 13

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Location: TX

i will probably be getting this and wario ware. Cant wait. I havent played my DS that often.
NerdTuesday, February 1st 2005.

Totokeke

Wakey Wakey

Posts: 3,388

Join Date: May 2002

Location: LOVE

rodney666

jgkspsx have you played it? you can call it whatever you want arcade game, platformer whatever, the bottom line is there is not very much content to this game, and it really does feel unfinished, when you play it you'll see what i mean



Nolan Bushnell's golden rule of gaming: make an innovative but simple game that never ends, just gets harder and harder.
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NerdTuesday, February 1st 2005.

Hero

rave on

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I want this and Wario Ware, but the game I'm actually really excited for is Meteos. I want it so badly. :drool:
NerdTuesday, February 1st 2005.

Souzetsu

Ready to Fly

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Location: California

DAMN IT! Yoshi's Touch & Go was pushed back til' April 18. Now I will get Wario Ware Touched! alone.
NerdTuesday, February 1st 2005.

Cult Hero

Fwoosh

Posts: 478

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Location: In the flat field

Yeah GameSpot has good impressions about the game too.
NerdTuesday, February 1st 2005.

Hero

rave on

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Gamer3742

DAMN IT! Yoshi's Touch & Go was pushed back til' April 18. Now I will get Wario Ware Touched! alone.


I know. This totally sucks. That's the same week that Jade Empire comes out too. Disgust

NerdTuesday, February 1st 2005.

rodney666

Nerd

Posts: 52

Join Date: Dec 2004

it's not good, you guys will see
NerdTuesday, February 1st 2005.

AxeUnleashed

Banned

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Location: Dearborn

looks good, but can't compare with wario ware, has anyone imported that too?
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NerdTuesday, February 1st 2005.

Souzetsu

Ready to Fly

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rodney666

it's not good, you guys will see


Thanks for looking into the future for us. Roll Eyes (Sarcastic)

NerdTuesday, February 1st 2005.

rodney666

Nerd

Posts: 52

Join Date: Dec 2004

i have warioware touched, and twisted too, they are both really good, you'll want to play them for more than 5 minutes.
NerdTuesday, February 1st 2005.

Maxwell

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Gamer3742

DAMN IT! Yoshi's Touch & Go was pushed back til' April 18.


What's with these DS release dates? Every single game since launch has been delayed by at least a month. (Please correct me if I'm mistaken.) What work is involved in the port, translation of title screens? Sheesh.

If Wario Ware Touched is delayed, I will be very vexed.
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NerdTuesday, February 1st 2005.

Souzetsu

Ready to Fly

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rodney666

i have warioware touched, and twisted too, they are both really good, you'll want to play them for more than 5 minutes.


Neither you nor I know that for sure.

But Touched and Twisted sound sweet. Big Grin

NerdTuesday, February 1st 2005.

rodney666

Nerd

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you wont believe thats it's a full game, it seems like an unlockable mini game or something.
NerdTuesday, February 1st 2005.

Kuriboo

Super

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Location: A Galaxy far far away....

^ Roll Eyes (Sarcastic) We know this and that is what makes the whole game anyway.
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NerdWednesday, February 2nd 2005.

Fabsy

Chargin' Chuck

Posts: 691

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Location: Loughborough, England

Rodney666, please forgive my ignorance Sweat Drop
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NerdWednesday, February 2nd 2005.

Rtd_rufus

Whomp

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rodney666

you wont believe thats it's a full game, it seems like an unlockable mini game or something.



Even so im sure some casual gamers will enjoy it.

Really though i can't see how your suprised; Just by reading the previews for it i could have told you it be like an unlockable mini game sort of thing.

I won't be getting it, nor will i get any of the mini game esque titles like wario ware, im waiting for the epic games like M:H and NFSU to come out, games with alot of depth.

Games like that seem to be made with the purpose of very short gaming sessions; Something you can learn quickly, and just pick up and play, yet it is difficult enough to be a challenge. A game like that isn't going to have alot of depth to it, thats a given, and they arn't ment to be played in long sessions. They are great for the casual people who just want to play a short game in their free time.

The latest batch of touch games remind me of cell phone games you would play while waiting in line at a fast food place; I dislike them, they bore me very quickly, but im sure other people will like them. I just wish they would hurry up and start releasing games, not stand alone mini game.

But im not going to start complaining just yet; i'll give them till the PSP's launch before i give up on it. Hopefully by then either Mario kart, Metriod, or a new Pokemon DS game will be out, or some good 3rd party games. If not, i'll prolly just get a PSP. The DS is great for casual gamers, but for more "hardcore" gamers like myself, it's frustrating that there isn't any new involving games with serious substance. Until then, my DS is just a stylish GBA emulator.
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NerdWednesday, February 2nd 2005.

Pojo

is it?

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Location: Louisiana

I want this and Kirby. They seem far too similar, but I love gimmicky games.
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NerdWednesday, February 2nd 2005.

Flynn

Formerly known as NekoSim

Posts: 3,533

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Location: Ontario, Canada

rodney666

i have warioware touched, and twisted too, they are both really good, you'll want to play them for more than 5 minutes.


I'm gonna have to disagree with you here judging by your taste in puzzle games. How can you dislike Mr Driller Tongue

NerdWednesday, February 2nd 2005.

Maxwell

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Pojo: I don't think they'll wind up similar at all. Kirby looks to be a real platformer with an unorthodox control scheme; Yoshi is pretty obviously an arcade throwback. Both look surprisingly appealing.
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NerdWednesday, February 2nd 2005.

rodney666

Nerd

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lumines is the best puzzle game, mr. driller is a joke, yoshi's touch and go should be an unlockable mini game(it's is not that fun), hey NekoSim you're right if you like bad games like mr. driller you probably will like yoshi's touch and go too!!! wanna buy it from me??
NerdWednesday, February 2nd 2005.

Flynn

Formerly known as NekoSim

Posts: 3,533

Join Date: Dec 2002

Location: Ontario, Canada

I enjoy odd quirky games. I've seen plenty of videos displaying Yoshi's game play and it looks like something I would enjoy.
I don't care if it plays like a mini game, it looks like a damn fun mini game.
It also helps that I love using the stylus.
NerdThursday, February 3rd 2005.

Floydthebarber

You don't deserve to wear

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Location: North Carolina

can somebody say new demo bundle game to replace metroid in the coming months? maybe $15-20 separate.
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NerdThursday, February 3rd 2005.

BrandNew

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Rodney, I just LOVE how you're trying to mash your opinion of the game into our brains. But obviosuly, no one really agrees with you.

Yoshi's Touch and Go looks like a spectacular "take it out and 2 hours realize your late for something" type of game. The game looks responsive, addictive, and slick. The controls look great too.
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NerdThursday, February 3rd 2005.

burning_phoneix

Flaming KFC Special

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Yoshi's Touch and go has earned high review scores in Japan. an 8.5 average according to IGN. Not bad at all.
NerdThursday, February 3rd 2005.

rodney666

Nerd

Posts: 52

Join Date: Dec 2004

hey "BrandNew", buy the game then, i was just saying that i think it sucks, i'm just giving my opinion of a game that i think sucks, if you like it thats great, but i have it and have played it for a while and i think it's a poor excuse for a game, and nintendo is blowing their momentum that they had, by releasing this junk, it's just my opinion nothing else, it seems i'm the only one on this forum that shelled out the cash for this game, so why can't i give my opinion?
 
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