N-Sights
Posted July 17th 2008 by J Edison Thomas.
This is a pun of the title of Assassin's Creed. Clever!
Because I am poor and behind the times, I've been playing
Assassin's Creed lately on loan from a friend. It's probably the best game I've ever played and got bored of within a single week.
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Posted April 2nd 2007 by J Edison Thomas.
The last year is over! And what better way to cap off a year and start fresh than by looking backward and obsessing over the past rather than looking forward. In that spirit, I've undertaken the gigantic task of reviewing every single game released in 2006 for any system, everywhere. Reviews will be around 1-2 sentences to make sure I get them all done before 2008, the 3 month delay was to make sure nothing was missed. That makes this the only 2006 wrap-up article you'll ever have to read, so I hope you didn't read like 40 in the frenzied excitement of not attending any New Years parties.
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Posted February 13th 2007 by J Edison Thomas.
It's been 85 days since the Wii launched in America. I've had a Wii for every day of that timespan of over two months, and I can honestly say that I play the system every single day. Out of Nintendo's fairly large launch library, I've experienced nine games with mixed feelings overall: Wii Sports, Excite Truck, Twilight Princess, Trauma Center, Super Monkey Ball, Rampage, Dragonball Z, Elebits, and Wario Ware.
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Posted December 1st 2006 by J Edison Thomas.
Note: This isn't a review, a step-by-step walkthrough, or anything like that. It's just my thoughts on the latest Zelda chronicled as they come to me, day-by-day.
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Posted November 14th 2006 by J Edison Thomas.
I feel that our generation has so entirely worn down, torn apart, and in all other ways reamed the concept of irony to the point where I'm often at a loss as to when to classify something as "ironic" or "fitting". So to avoid an argument, affix whichever adjective you wish to the situation I'm in now, where during the Cataclysm's Eve that is Wii launch anticipation month, I'm wholly engrossed in Nintendo's daring failed attempt to bring innovative control to their heartwarming red-headed stepchild, the GameCube. I am of course talking bongo drums here.
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